![open arena games open arena games](https://megagames.com/sites/default/files/game-content-images/OpenArena%201.jpg)
Gyro controls can be enabled from the controls section of the main menu settings. I also released a port of Star Trek Voyager: Elite Force - Holomatch for those interested! Bot matches are currently broken with controllers and gyro controls must be enabled manually, but it works well apart from that! This build works well w/ multiplayer, singleplayer, mod support (again, without dynamic libaries) and basic gyro controls. cfg files), run it with HBMenu (with R, not album) and you're ready to start fr4gg1ng n00bs on the battlefield.Īlso thanks to popular demand, an updated version of ioquake3 (named Q3ArenaNX) can be found alongside all current OpenArena releases.
OPEN ARENA GAMES ZIP FILE
zip file from the latest release to your /switch/ folder, copy over the baseoa folder from an OpenArena installation (making sure not to overwrite any. Here's the GitHub repo! Just extract the.
OPEN ARENA GAMES 720P
Changing the resolution to one below 720p via the q3config.cfg file may help a touch. I'll try to work on optimizations, but I can't guarantee I can do a ton about it. Really epic battles can cause the framerate to dip on larger maps regardless of graphical settings.This seems to happen in a lot of ioquake3-based ports, and I'm working on diagnosing it. Sleep mode causes the game and sometimes Horizon to crash.Not a big deal, but a slight nuisance to some people probably. Virtual keyboard shows up upon every launch.I successfully tested Bid for Power which worked apart from some wonky keybindings and missing textures on some maps, but Urban Terror spat out a ton of errors trying to join a game. dll/.so files) should work with this version, but there may be dragons.
![open arena games open arena games](https://media.indiedb.com/images/games/1/6/5727/Untitled.2.jpg)
All Quake III / OpenArena custom maps and mods that don't require dynamic libaries (aka. Also this port is currently more up-to-date with the main ioquake3 branch, contains an experimental new gyro library compatible with the last HID refactor, and includes keyboard + mouse support. I know ioquake3-nx already exists (and I used a bit of it's code to port OA) but it requires Quake III, which costs money, so here's a fantastic, fully free alternative, using ioquake3 1.36 + OpenArena 3.00a.